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re: Timewalking Raid Guide: The Black Temple

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Timewalking Raid Guide: The Black Temple - http://www.wowhead.com/black-temple-timewalking-raid-guide

Patch 7.2.5 introduces a new mode of Timewalking - Raids! The first Timewalking Raid available will be the fan favorite Black Temple, which will be open during Outland Timewalking. 

The Black Temple is the fortress-citadel of Illidan Stormrage, Lord of Outland. It's original version contained tier 6 set pieces as well as many notable items, including The Twin Blades of Azzinoth. It's also known for providing reputation for Ashtongue Deathsworn, easily earned through clearing the raid a few times.

Starting the Raid

Timewalking Raids work differently than other raid difficulties. They are only available during their respective Timewalking weeks but, unlike Timewalking dungeon, you must assemble your premade group in order to enter the raid. 

After you assemble a group with 10 to 30 people, it is time to enter the raid. In order to do so, the raid leader must travel to Shattrath City. There, he or she must talk to Vormu, which stays by Cupri side at the center of the city, to queue the raid group to the Timewalking Raid.

Make sure everyone in the group has the quest image Disturbance Detected: Black Temple, which awards 500 and require you to finish the Timewalking raid, killing Illidan.

Encounters

The Black Temple is home to 9 different encounters:

Transmogrification

Beside offering the same looks available in the original Black Temple instance, there's also a new surprise in the Timewalking version of the raid. Any player who have obtained image Warglaives of Azzinoth in ANY character on their account, accomplished by looting the The Twin Blades of Azzinoth at the Original Black Temple Raid, upon defeating Illidan in the Timewalking version of the raid on ANY character, will be rewarded with the achievement image I'll Hold These For You Until You Get Out, which unlocks a new image Demon Hunter-only exclusive account-wide transmog that resembles the look of the Legendary Warglaives image Warglaive of Azzinoth/image Warglaive of Azzinoth. This is the first legendary item look that you're able to transmog to.

So to unlock the legendary transmogrification you need, in order:

  1. Have image Warglaives of Azzinoth with any character on the Battle.net account.
  2. Kill Illidan Stormrage in Timewalking difficulty with any character on the Battle.net account.

Pets in Black Temple

The pets that drop in the regular Black Temple also drop in the Timewalking version of this raid. These are part of the image Raiding with Leashes III: Drinkin' From the Sunwell achievement, which awards image Holy Chime upon completion.

    

Other Rewards

Added in Warlords of Draenor, Illidan Stormrage also drops image Music Roll: The Burning Legion for your Garrison Jukebox. For more information on the Garrison Jukebox and obtaining all its music rolls, see our Guide to getting the Garrison Jukebox and Music Rolls.

Black Temple is a source for many Tier 6 transmog appearances, as well as unique weapons which we've covered below in the Encounter section.

There are also new drops added for Death KnightsMonks, and Demon Hunters to be the equivalent of Tier 6, as these classes were not present in Burning Crusade.

tier3deathknight.pngtier3monk.pngtier3dhhorde.pngtier3dhalli.png



All of the loot from Timewalking difficulty is ilvl 900 when looted by a level 110 player, being able to be Warforged to ilvl 915

Learn about loot in more detail with the in-depth Black Temple Timewalking Loot Guide.



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re: High Warlord Naj'entus

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High Warlord Naj'entus periodically skewers players with his Impaling Spines, stunning them until freed by allies. Over the course of the encounter, Naj'entus casts Tidal Shield, becoming immune to damage and restoring health over time until a player hurls a Spine back at him to pierce the bubble.

 

Abilities

  • image Impaling Spine - Fires a massive spine, impaling the target stunning them for 30 sec or until freed, inflicts 8122 to 8978 Physical damage and an additional 4950 Physical damage every 3 sec until freed.
  • image Tidal Shield – Immune to damage. In addition, the caster heals for 1% of maximum health every 2 sec for 30 sec.
  • image Needle Spine - Fires a needle spine at an enemy target, dealing 5202 to 7038 damage to the target and an additional 4104 to 4536 damage to nearby enemies.
  • image Horseshoe Swipe - Inflicts weapon damage plus 50 to enemies 10 yards in front of Naj'entus.
 

Strategy



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re: Supremus

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Supremus The gatekeeper Supremus cycles between striking a primary target while creating rivers of fel flame, and fixating on random players while littering the area with volcanic geysers.

 

Abilities

  • Phase 1
    • image Molten Punch - Supremus punches the ground, creating a Flame Gout that creates Molten Flame periodically.
    • image Hateful Strike - Deals 29250 to 30750 damage to a threatening target with the highest health within melee range.
  • Phase 2
    • image Volcanic Geyser - A volcano bursts forth from the ground, dealing 5642 to 6558 Fire damage to nearby enemies with 8 yds.
    • image Fixate - Causes the caster to fixate on a random target.
 

Strategy



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re: Shade of Akama

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The objective of the encounter is to assist Akama in defeating the Shade of Akama. Defeat Ashtongue Channelers and Sorcerers to allow the Shade of Akama to reach Akama, starting Stage Two. Once Stage Two begins, defeat the Shade of Akama to win the encounter before Akama is slain.

 

Abilities

 

Strategy



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re: Teron Gorefiend

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Teron Gorefiend periodically marks a player with image Shadow of Death, killing them instantly. The slain player then returns as a Vengeful Spirit, with the unique ability to hinder and destroy Shadowy Construct that will otherwise decimate other players.

 

Abilities

  • image Shadow of Death - The shadow of death looms. Killing the target after 55 sec. The defeated player will take the form of a Vengeful Spirit. Additionally several Shadowy Constructs will spawn at the location of the defeated player.
    • Shadowy Construct – Immune to all damage from players in the corporeal world.
      • image Atrophy – Deals damage and weakens the target, decreasing melee, ranged, and spell casting speed by 5%.
      • image Shadow Strikes – Deals Shadow damage on every attack.
    • Vengeful Spirit – Able to defeat the Shadowy Constructs.
      • image Spirit Strike – A powerful strike that weakens the target, reducing the damage it deals by 10% for 5 sec.
      • image Spirit Lance – Fires a burst of spirit energy at a single target, dealing 11115 to 12285 damage and halting its movement briefly. Targets hit by Spirit Lance will gradually regain mobility as the effect fades. Only usable on shadowy beings.
      • image Spirit Chains – Shackles nearby targets in chains of spirit energy, preventing all action for 5 sec. Any damage caused will break the effect. Only usable on shadowy beings.
      • image Spirit Volley – Fires a concentrated volley of spirit energy, dealing 17820 to 21780 damage to all targets within 12 yards. Only usable on shadowy beings.
  • image Summon Doom Blossom – Summons a Doom Blossom at a nearby location that periodically casts image Shadow Bolt.
  • image Incinerate - Deals 2775 to 3225 Fire damage on impact and an additional 8325 to 9675 damage over 3 sec.
  • image Crushing Shadows - Afflicts enemy targets, increasing Shadow damage dealt to them by 60% for 15 sec.
 

Strategy

  • Dispell image Incinerate.
  • If targeted with image Shadow of Death, deal as much damage as possible in the next 55 seconds.
  • If transformed into Vengeful Spirit, your job is to prevent Shadowy Construct from wiping your group. In order to do that, make sure to use all your new spells to kill them, while slowing them to have enough time to do so.


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re: Gurtogg Bloodboil

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As the fight progresses, Gurtogg swaps between two modes that determine which abilities he uses. In one mode, he afflicts distant targets with deadly maladies, while in the other he fixates on a random player with his full might.

 

Abilities

  • Stage One: Boiling Blood
    • image Bloodboil - Causes the furthest target's blood to boil, dealing 1040 damage every 1 sec for 24 sec.
    • image Acidic Wound - Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec. and reduces its armor by 3. Stacks up to 60 times, lasts 1 min.
    • image Bewildering Strike - A powerful blow that deals damage and confuses the target for 8 sec.
    • image Arcing Smash - Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster.
  • Stage Two: Fel Rage
    • image Fel Rage - Fel Power courses through Gurtogg's veins, increasing damage dealt by 85% and gaining stacks of Fury, increasing attack speed by 8%. Gurtogg attacks other Fel Raged targets while under the affects of Fel Rage.
      • image Fel Rage - Power courses through your veins, increasing Health by 250% and armor by 15000 for 30 sec.
    • image Fel-Acid Breath - Inflicts 5130 to 5670 Nature damage and an additional 4950 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 20 sec..
    • image Fel Arcing Smash - Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster. Also reduces healing effects by 50% for 4 sec.
    • image Fel Geyser - Gurtogg's Fel Geysers inflicts 5827 to 6773 Nature damage to enemies within 18 yards of the Fel Rage target, knocking them back.
    • image Insignificance - Your actions do not generate threat.


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re: The Reliquary of Souls

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The Reliquary of Souls manifests three different Essences over the course of the encounter, each of which applies unique effects that must be handled differently. 
First, the Essence of Suffering always strikes the nearest player and afflicts the raid with image Aura of Suffering.
Second, the Essence of Desire afflicts the raid with image Aura of Desire.
Finally, players must defeat the Essence of Anger which afflicts the raid with image Aura of Anger.

 

Abilities

  • Stage One: Essence of Suffering
    • image Aura of Suffering - Healing effects reduced by 100%. Regeneration effects reduced by 100%. Armor reduced by 100%.
    • image Fixate - Causes an enemy to become fixated, lasts 5.5 sec.
    • image Frenzy - Physical damage dealt is increased by 25%. Attack speed increased by 50%.
    • image Soul Drain - Deals 4725 to 6077 damage every 3 sec. Drains 4725 to 6075 mana every 3 sec.
  • Stage Two: Essence of Desire
    • image Aura of Desire - Damage taken when damage dealt. Healing increased by 100%. Decreases maximum mana over time.
    • image Deaden - Increase the damage taken by the target by 100% for 10 sec.
    • image Spirit Shock - Deals 16650 to 19350 Shadow damage to the target, confusing them for 5 sec.
    • image Rune Shield - Absorbs 100000 damage. Immune to spell interrupt effects. Increases attack speed by 100%. Increases casting speed by 100%.
  • Stage Three: Essence of Suffering
    • image Aura of Anger - Deals shadow damage over time. Increases damage dealt. Effects increase over time.
    • image Seethe - Attack speed increased by 100% and causes players to increase threat generated by 200% for 10 sec.
    • image Soul Scream - Deals 4725 to 6075 Shadow damage and burns 4375 to 5625 Mana to enemies in front of the caster.
    • image Spite - Focuses upon the target, making the target immune to damage for 6 sec, but dealing a large amount of damage after 6 sec.


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re: Mother Shahraz

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Abilities

  • image Fatal Attraction - Teleports several nearby allies to a random location and links them with demonic energy. Fatal Attraction deals 1500 Shadow damage to nearby allies within 15 yards. The Fatal Attraction will break when allies move outside 25 yards of each other.
  • image Saber Lash - Deals 76000 to 84000 Physical damage to up to 3 enemies, divided up evenly among all those affected.
  • image Interrupting Shriek - A shout of command that interrupts all enemies within 18 yards for 3 sec
  • image Beams – Every 30s Mother Shahraz will fire a random beam at nearby enemies.
    • image Sinful Beam – Strikes an enemy inflicting 6243 to 7257 Shadow damage that arcs to another nearby enemy. The spell affects up to 30 targets.
    • image Sinister Beam – Strikes an enemy inflicting 3600 Shadow energy that arcs to another nearby enemy, knocking enemies back. The spell affects up to 30 targets.
    • image Vile Beam – Strikes an enemy inflicting 3000 Shadow damage every 2 sec for 8 sec that arcs to another nearby enemy. The spell affects up to 30 targets.
    • image Wicked Beam – Strikes an enemy with shadow energy, burning 1000 Mana that arcs to another nearby enemy. The spell affects up to 30 targets.
 

Strategy

  • If affected by image Fatal Attraction, make sure to run a different direction from other players affected.
  • The fight requires either three tanks for image Saber Lash or some melee DPS that can take those hits.
  • Ranged DPS and Healers should stay at least 18 yards away from the boss to avoid getting hit by image Interrupting Shriek.
  • Ranged DPS and Healers should stay spread out to minimize the amount of targets that image Beams will jump to.


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re: The Illidari Council

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The Illidari Council consists of a powerful paladin, rogue, mage, and priest. They share health and bring their iconic abilities to bear against their foes.

 

Abilities

  • Gathios the Shatterer
    • Blessings - Gathios can have one Blessing active at a time.
    • Judgements - Gathios will cast a Judgement based on which Seal he has active.
    • image Devotion Aura - Reduces damage taken by 75%.
    • image Consecration - Consecrates the land beneath Gathios, doing 27000 Holy damage over 20 sec to enemies who enter the area.
    • image Hammer of Justice - Stuns an enemy, rendering it unable to move or attack for 6 sec.
  • Veras Darkshadow
    • image Vanish - Puts the caster in stealth mode for 30 sec.
      • image Envenom - Veras comes out of the shadows and Envenoms an enemy which inflicts 7650 to 10350 Nature damage.
    • image Deadly Poison - Poisons an enemy target with deadly poison. Inflicts 1800 Nature damage every 1 sec for 4 sec.
  • High Nethermancer Zerevor
    • image Arcane Explosion - Sends out a blast wave of magic, inflicting 12540 to 13860 Arcane damage to enemies within 10 yards.
    • image Arcane Bolt - Hurls a magical bolt at an enemy, inflicting 9750 to 10250 Arcane damage.
    • image Flamestrike - Calls down a pillar of flame, burning all enemies in a selected area and inflicting 5049 to 5751 Fire damage every 2 sec. for 12 sec.
    • image Blizzard - Calls down a blizzard that lasts 12 sec., inflicting 7875 to 10125 Frost damage every 2 sec. to all enemies in a selected area.
    • image Dampen Magic - Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 75% and healing spells by up to 50%. Lasts 5 min.
  • Lady Malande
    • image Circle of Healing - Invokes Holy magic to heal nearby party members.
    • image Empowered Smite - Smites an enemy, inflicting 7932 to 8768 Holy damage.
    • image Divine Wrath - Consumes an enemy in flames, burning it and inflicting 4500 Fire damage every 2 sec. over 8 sec.
    • image Reflective Shield - Wraps the caster in a shield that lasts up to 20 sec., absorbing a maximum of 25000 damage and reflecting half of any absorbed damage back onto the attacker.
 

Strategy

Strategy



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re: Illidan Stormrage

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Illidan wields his Warglaives at the start of the encounter, infecting foes with image Parasitic Shadowfiend.
Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. The two Flame of Azzinoth must be defeated to bring Illidan to the ground.
For the remainder of the encounter, Illidan periodically unleashes the power of the demonic force within him, using those dark powers to assault his foes, before returning to his natural form.
At 30% health, Maiev arrives to assist in handling the Betrayer's final efforts to overpower his foes

 

Abilities

  • Stage One: You Are Not Prepared
    • image Shear - A deadly attack shears the target, not using active mitigation reduces maximum health by 60% for 7 sec.
    • image Draw Soul - Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt.
    • image Flame Crash - Deals 1665 to 1935 Fire damage to the target and leaves a blaze upon the ground.
    • image Parasitic Shadowfiend - A parasitic shadowfiend burrows its way through the target, dealing 5400 Shadow damage every 2 sec for 10 sec. When the shadowfiend is finished, it leaves the target and seeks new prey.
  • Stage Two: Flames of Azzinoth
    • Illidan Stormrage
      • image Fireball - Inflicts 4590 to 6210 Fire damage to enemies within 10 yards of the target.
      • image Dark Barrage - A barrage of demonic magic deals 5400 Shadow damage to the target every 1 sec for 10 sec.
    • Flame of Azzinoth
      • image Blaze - Leaves a blazing fire on the ground that deals 9000 Fire damage to enemies within 6 yards every 3 sec.
      • image Flame Blast - Deals 12600 to 16200 Fire damage to all enemies in front of the caster.
      • image Uncaged Wrath - Separated from the blade, the spirits of Azzinoth enrage, dealing 500% additional damage and increase their movement speed by 200%.
  • Stage Three: The Demon Within
    • image Shear - A deadly attack shears the target, not using active mitigation reduces maximum health by 60% for 7 sec.
    • image Draw Soul - Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt.
    • image Flame Crash - Deals 1665 to 1935 Fire damage to the target and leaves a blaze upon the ground.
    • image Parasitic Shadowfiend - A parasitic shadowfiend burrows its way through the target, dealing 5400 Shadow damage every 2 sec for 10 sec. When the shadowfiend is finished, it leaves the target and seeks new prey.
    • image Agonizing Flames - Deals 7200 Fire damage instantly to all enemies within 5 yards of the target and dealing 64800 Fire damage over 1 min.
    • image Demon Form - Illidan Stormrage casts Metamorphosis and takes the form of the Demon Within. Illidan will stay in this form for 60 seconds. Increases Physical damage dealt by 500%. Inflicts 1800 Shadow damage to all enemies within 15 yards of the caster every 2 sec.
  • Stage Four: The Long Hunt
    • image Shear - A deadly attack shears the target, not using active mitigation reduces maximum health by 60% for 7 sec.
    • image Draw Soul - Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt.
    • image Flame Crash - Deals 1665 to 1935 Fire damage to the target and leaves a blaze upon the ground.
    • image Parasitic Shadowfiend - A parasitic shadowfiend burrows its way through the target, dealing 5400 Shadow damage every 2 sec for 10 sec. When the shadowfiend is finished, it leaves the target and seeks new prey.
    • image Agonizing Flames - Deals 7200 Fire damage instantly to all enemies within 5 yards of the target and dealing 64800 Fire damage over 1 min.
    • image Demon Form - Illidan Stormrage casts Metamorphosis and takes the form of the Demon Within. Illidan will stay in this form for 60 seconds. Increases Physical damage dealt by 500%. Inflicts 1800 Shadow damage to all enemies within 15 yards of the caster every 2 sec.
      • image Summon Shadow Demons - Summons a Shadow Demon. The Shadow Demon will stun a target, then pursue it until death.
      • image Shadow Blast - Deals 7800 to 8200 Shadow damage to the target and any enemies within 20 yards of the target.
      • image Flame Burst - Inflicts 5827 to 6773 Fire damage to enemies within 5 yards.
      • image Aura of Dread - Deals 1800 Shadow damage to all enemies within 15 yards of the caster, increasing shadow damage taken by 20% for 6 sec.
    • image Frenzy - Increases damage dealt by 50% and attack speed by 30% for 20 sec.
      [li]Maiev Shadowsong
      • image Cage Trap - Maiev Shadowsong summons a Shadow Trap that if Illidan is pulled into will Stun him and increase damage taken by 100% for 15 sec.
 

Strategy



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